Games are fun. Judging by both the paid-for and free app charts in the App Store, they’re also extremely popular. A look at the top-grossing apps on the iPad shows that 9 of the top 10 (in the UK store) are games. The odd one out is a newspaper, oddly enough. If you look outside the top 10 list, the trend continues throughout the chart.
With gaming clearly so popular on the iPad, and indeed the iPhone, developers are rightly beginning to throw considerable resources at creating some truly impressive iOS games. The likes of XCOM: Enemy Unknown and Oceanhorn are effectively console or handheld games that run on a smartphone or tablet. Both are a far cry from the games we used to play on our mobile devices. Does anyone remember Snake on the Nokia phones of old? Ahh, fond memories indeed.
For all the increased attention that game development on iOS has received over the last couple of years, and with both big names and smaller independent developers bringing some excellent titles to the platform, there is still something lacking. We’re being treated to games that look absolutely stunning on the latest hardware and voice acting as well as story building have both improved dramatically of late, but there’s one issue remaining. One that’s become all too apparent to me as I’ve started playing games on an iPad mini (with Retina display, of course) as well as my iPhone. That issue is syncing.
The syncing of game progress, to be precise…(...)
Read the rest of That syncing feeling: why don’t iPad and iPhone versions of the same game share game progress often enough?
"That syncing feeling: why don’t iPad and iPhone versions of the same game share game progress often enough?" is an article by iDownloadBlog.com.
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